Pas encore inscrit ? Creez un Overblog!

Créer mon blog
Tristan 雷 Denis

Tristan 雷 Denis

French developer passionate by the video games!
Tags associés : project

Ses blogs

雷Tristan

Video Games Developer
Tristan 雷 Denis Tristan 雷 Denis
Articles : 12
Depuis : 09/03/2013
Categorie : Emploi, Enseignement & Etudes

Articles à découvrir

Licence Plate Recognition

Licence plate recognition

Hello!! for bjtu ( beijing jiaotong university ), i had to make a license plate recognition software with three other people. my job was to work on the recognition, it means to isolate, cut and to get the number of the license plate. i use the opencv library to make this part. with that i could manipulate the images. i had to learn it in 10 days an

Epawn unity3d developer

Hello, i just enter in the epawn company. this company is about to make a new kind of game, half video game and half traditionnel game. here you can see what they do. http://www.epawn.fr/
UEB (Universal Electronic Bunch)

Ueb (universal electronic bunch)

Hello, ueb ? this is my project of end of study, for more details about this project i invite you to go there http://eip.epitech.eu/2014/ueb/ my part is about to make the windows phone 8 application. this application can connect to an ueb account, which allow to use (lock and unlock) the ueb module. the ueb module is an electronic lock. we are (my
GPS

Gps

Hi!! in the second semester in bjtu ( beijing jiaotong univeristy ), in 2013, i made in 10 days with 3 other people, a gps ( global positioning system ). this project was create in two part: the gps and the data editor (to edit the data of the roads in a map). my work was to make the editor, for that, i used the graphic library qt and the c++ langu
Chess

Chess

Hello!!! for a bjtu ( beijing jiaotong university ) class, i had to make a chess game, i choose the occidental version, because, of course, i don't know the rules of the chinese one... this chess is created with the c++ language and the graphic libray sfml . it's an online chess , you can play by two real people. thanks. chess
Air Hockey Unity3D ePawn

Air hockey unity3d epawn

Hi, coucou! this game is my 1st one for the company "epawn" (http://www.epawn.fr/). here is some details about what's an air hockey game (http://en.wikipedia.org/wiki/air_hockey). i made this one with the game engine unity3d and he is playable on the new epawn technology called epawn arena, kind on table made with a tv to play video games with real
Wolf3D

Wolf3d

Hi!! in 2010, during my 1st year in epitech, i make a remix of the 1st game fps (first person shooter), " wolfenstein 3d ". to make it, i used the " raycasting " method, to be simple, the purpose is to look for each pixel if there are a wall, and to display it. in this labyrinth, we can move (...) and (if you want...) to hurt against the wall. enjo
Zappy

Zappy

Hi!!! " zappy " is the main project of my 2nd year in epitech. the purpose is to make a game where the computer control a character and have to find some food to grow up. my work was to create the interface and the world, with the graphic libray sfml and the c++ language . i made for the world a " multidirectionnal scrolling ", it means when the ch
Raytracer

Raytracer

Hello!! " raytracer "? what's this? it's a 3d representation of a scene by using the method of " raytracing ", it means to look every pixel of the scene, and to display something if there are an object, like a sphere , a cube , a cylinder , or a cone . i made this project in my 1st year in university, epitech, in 2010. enjoy. raytracer